
- Episode highlight

- Episode highlight --- Human faces in graphics challenge due to nuanced expressions, light interactions

- Introduction

- Introduction --- Tim Sweeney revolutionized gaming with Unreal Engine, Fortnite

- 10,000 hours programming

- 10,000 hours programming --- Early programming passion sparked by IBM PC, led to diverse projects

Straight up skip the first minutes lex

- Advice for young programmers

- Advice for young programmers --- Embrace unstructured learning, experimentation, and diverse projects for future success

"Maybe this is by way of advice in terms of how they allocate their hours"This is podcast speak butchering english grammar on a whole new level.

🕓 | Nani?!! 😱😲💥🎌🤤

if I had known how important math equations are in video game development, I would’ve given a shit back in high school. Now I’m learning all this stuff again but with an actual desire to know it

- Video games in the 80s and 90s

- Video games in the 80s and 90s --- Inspired programming passion through Adventure and Zork's imaginative gameplay

Fought flamingos*, Mr. Sweeney.

- Epic Games origin story

- Epic Games origin story --- ZZT evolved from a text editor into a gaming phenomenon

- Indie game development

- Indie game development --- Prioritize uniqueness, minimize entry barriers, and foster community for success

love that he said this right as Expedition 33 blew away the gaming industry as Sandfall’s first game.

- Unreal Engine

- Unreal Engine --- Epic's 3D gaming pivot birthed Unreal Engine, revolutionizing immersive game experiences

so true... Wolfenstein was scary in a good way. Those sounds, that atmostphere. I don't play anymore but Unreal Tourneament, Wolfenstein and Duke Nukem was the soundtrack of my youth 😄

brian is really cool, i wanna work with him.

- Technical details of Unreal Engine

- Technical details of Unreal Engine --- Pioneered real-time 3D graphics, revolutionizing gaming, film, and industrial design

- Constructive solid geometry

- Constructive solid geometry --- Innovated real-time CSG with 30-hour coding, overcoming complex geometric challenges

Tim is such a humble and smart man. Got to admire that. Also funny lifehack:

- Dynamic lighting

- Dynamic lighting --- Unreal Engine's light mapping enabled efficient, dynamic, and artistic lighting effects

Sweeney is thinking so fast, Lex can not even finish the question :D

- Volumetric fog

- Volumetric fog --- Real-time volumetric fog achieved through line integrals, inspired by GPU "cheat."

The company was called Bitboys Oy

- John Carmack

- John Carmack --- Relentlessly iterated code, achieving breakthroughs in real-time graphics

- Evolution of Unreal Engine

- Evolution of Unreal Engine --- Unreal Engine's evolution mirrors hardware leaps; major shift needed for multi-threading

- Unreal Engine 5

- Unreal Engine 5 --- Nanite and Lumen enable ultra-realistic, dynamic scenes in real-time

watching lex geek out like this is humbling i see him as a authoritive figure also

- Creating realistic humans

- Creating realistic humans --- Metahuman Creator captures diverse faces, enabling ultra-realistic digital human rendering

Thank you for this amazing Podcast with Tim Sweeney! Also thank you for mentioning our Metahuman tool Metapipe in :))

- Lumen global illumination

- Lumen global illumination --- Simulates realistic light bounces, enhancing scene authenticity and artistic control

- Movies

- Movies --- Unreal Engine's real-time graphics revolutionize film, enhancing quality and actor immersion

I’m operating the camera @ 🎥

conducted in VR was a really good first

example of this. Uh so you did this VR

unreal arleady has ml deformer already for clothes and muscles iirc.And dlss which some people dont like it much. And its fair.

I was curious about the math in the graphics processing at

This is incorrect. It's called inpainting and has been around for a while now.

Very sensible advice for cutting through AI hype at that Lex would do well to take "everybody whos looking at this topic should actually try using the coding assistants on hard problems and see how they do there"

- Simulating reality

- Simulating reality --- Realistic human simulation remains challenging; ethical concerns about AI suffering arise

regarding "Simulating reality",ask yourself, "have I _ever_ seen _anything_ *GLITCH* into or out of existence?"This might be happening at the absolute smallest level of quantum physics,but at the macro level?...There are asteroids, stars, and planets that are surely of far greater importance.

Shame sesame wasn't mentioned at around .

- this is basically what John Horton Conway talked about with "The game of life" - which has been talked about a lot in this pod earlier. Rest in peace.

best sip of coke ever?

you should interview dr greyson

is profound and deserves more attention!

"Not creating a reality in which humans would want to stay too long"

So ban sims

- Metaverse

- Metaverse --- Multiplayer social gaming experiences like Fortnite embody the metaverse's essence

MARK ZUCKERBERG! Thrown under the bus 🤣

that. Another one is like Recck Room VR,

where you're standing around in VR with

- Fortnite

- Fortnite --- Originated from a week-long project, evolved into a global phenomenon

- Scaling

- Scaling --- Fortnite scaled from 40,000 to 15 million users using microservices, AWS

if you wanted you can transpile the other services accounts you don't need to federate, you can just steal their information and add it into your game unilateraly. Of course there is copy right but that is an option if you were a chinese game company lmaoo

my son just turned 18, used to play fortnight continuously, he now has nothing good to say about it. Too many changes, constant micro transaction money grab...

- This guy has the same vision that we have.

as a gamer, that sounds awfulnot only that complete stylistic confusion, everything just becomes one big mush,why do they always seek to mainstream everything? unity had the same customer tracking systems in development, so they can track, exploit and monetize and datahoard the playerbase and keep them in their ecosystem like cattle, uff

Half-Life2, all day, all night…all day!!!

Lex: apologizes for asking a stoner question.Sweeney: “No, I’ll knock your freaking socks off with this idea”

"it seems silly..." Lex for this guy to try and make every video game the same jack off session. Maybe people would like an original game without all their old shit...

- Game economies

- Game economies --- Metaverse doesn't require VR or cryptocurrency; interoperability is key

very much underway. Uh, VR has a much

VR to have anything like this. Like VR

flocking to VR. Um and the other thing

- Standardizing the Metaverse

- Standardizing the Metaverse --- Metaverse needs robust standards, programming language for seamless, collaborative virtual worlds

as a VR game with that many players um

- Verse programming language

- Verse programming language --- Functional logic language enabling scalable, reliable, and intuitive metaverse programming

Thats me Im 17 learned Verse as my first language just because I wanted to make Uefn games and its a new language so I could evolve with it

it's amazing people pay to make this guys game better. Insert funny voice here, "we trick assholes and kids into waisting money, and also we steal their coad...if we see fit. The morons seem to be endless. "

s. (@ ~ , type systems talked in various spots)

- Concurrency

- Concurrency --- Verse uses transactional memory for scalable, conflict-free concurrent programming

Isn't this how Postgres and MVCC works, and has been for over 20 years?

thats so nice. Sounds like how cache memory levels work.

- Unreal Engine 6

- Unreal Engine 6 --- Integrates Verse language, enhancing scalability and interoperability for diverse game development

- Indie game developers

- Indie game developers --- Epic supports indies with productivity tools, content marketplaces, and modularization

- Apple

- Apple --- Epic challenges Apple's 30% app store fee, advocating for open competition

it’s unsportsmanlike. We are talking about games, and one of the platform owners is actively bullying and stifling production, purchase, and pursuit of enjoyment. All for self indignant monetary gain and monopolization of the market. As a consumer, I am hurt.

- Epic Games Store

- Epic Games Store --- Epic's 12% revenue cut challenges Steam's dominance; exclusivity criticized but strategic

"harrassment campaigns" as if you didn't deserve the criticism for your exclusivity stunts lmao

there is also competing on service, which you clearly don't want to offer, hiding away the dirty peasant community from store interactions.

- Future of gaming

- Future of gaming --- Multiplayer social gaming dominates, single-player games treated as temporary diversions

- Greatest games ever made

- Greatest games ever made --- Games like Skyrim, Red Dead, and Zelda create immersive, living worlds

you said it right the first time!!! Team GIBS here myself (not Jibs.. and yes I know it's giblets.. doesn't matter.. this is OG stuff)

"Very positive towards each other"... Well I don't know about that XD

- GTA 6 and Rockstar Games

- GTA 6 and Rockstar Games --- Rockstar's meticulous quality standards cause lengthy development but yield iconic games

- Hope for the future
